Demo Updated! New enemies, small updates/fixes


Yo! New demo update is live - most of this is general quality of life improvements based on some player feedback (ex. view HP/Energy amount on hover, accentuating unit abilities in the Recruit menu, etc) and general bug fixes.

But there are also FOUR new enemies!  The first two were added because Armor-centric builds felt a little too strong, so these guys should help balance that out a bit.  The other two just add some more mid-to-late game diversity to the enemy pool.

Silhouette Tracer


With great Attack stat, good Health, and enough speed to outpace most armored player units, this shadowy enemy poses a big threat to many defensive builds.  Its movepool seal the deal:  Void Subtraction, which removes ALL Armor, THEN deals damage (ouch) and Piercing Strike, which has a higher basepower the higher its foe's Defense stat.


Shield Oracle

This supporting unit has the powerful Conversion ability, which STEALS its opposing foe's Armor, letting it stay on the field much longer and drop Field effects, enemy debuffs, and healing/armor.


Hollow Grovekeeper

High Attack, high Health, and when combat starts, it gets a +1 Attack boost right away.  Force it to switch out and remove its boost, or take advantage of its moderate speed and lack of defense to take it out before it wrecks too much havoc!


Thorn Needler

This dual-wielding enemy isn't too scary at first, but if it becomes POISONED, watch out!  Its Attack and Speed are DOUBLED, and it heals between turns.

Hope you like the new enemies!

Cheers! 

-Drew

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